Abracadabra! Unveil the ‘Secrets Of Gambling’ by Hugh Miller, a mystical guide to card & dice deception! Learn hidden techniques & master dishonest gambling. A must-read for aspiring illusionists!
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Unlock the Secrets of Gambling with Hugh Miller
Discover the ultimate guide to the hidden world of gambling with Secrets of Gambling by Hugh Miller. This fascinating book delves into the art of cheating in popular games, offering a comprehensive look at both mechanical methods and sleight of hand techniques. Whether you’re a curious reader or a seasoned gambler, this book provides invaluable insights into the tricks of the trade.
What You’ll Learn
- Cheating at Cards: From marking cards to deck switches, learn the methods used by the pros.
- Mechanical Methods: Explore techniques like edge marking, daub, and punch/nail marks.
- Holdouts and Shiners: Understand the tools and tricks that give cheaters an edge.
- Confederates and Signals: Discover how teamwork and communication play a role in cheating.
- Dice Manipulation: Learn about loaded dice, shaved dice, and other crooked dice handling techniques.
- Classic Swindles: From the Three Shell Game to the Endless Belt, uncover the greatest swindles in gambling history.
Why This Book is a Must-Read
Originally published in 1970, this 1st edition is a timeless classic that remains relevant today. With 128 original pages condensed into an 82-page PDF, it’s packed with detailed explanations and practical examples. The book also includes a comprehensive Table of Contents, making it easy to navigate and find the information you need.
Word count: 23,254 (equivalent to 93 standard pages of text)
This is a great book on the secrets of how to cheat with cards and dice at many popular games – a guide to dishonest gambling. It offers a good overview of the various methods from mechanical cheating methods to sleight of hand.
1st edition 1970, original 128 pages; PDF 82 pages.
Table of Contents
- Introduction
- Cheating at cards
- Mechanical Methods: marking cards, sorts, deck switches, edge marking, daub, punch/nail marks
- Strippers: types of strippers, Vernon’s “Bathroom Strippers”
- Locaters: short, corner shorts, thick cards, long cards, ridge/breather crimps
- Holdouts: Kepplinger type, bug, card index, magnetic cards, ring holdouts
- Shiners
- Confederates: signals, hand signals, other body signals, electronic communication
- Card Handling
- Palming: 3 top palms, gamblers flat palm, 3 bottom palms
- False Shuffling: strip-out riffle shuffle, gamblers false shuffle, to retain a top stock, faro
- False Cutting: a false cut, slip cut, Vernons “The Cold Deck Cut”
- Crooked Dealing: seconds, bottoms
- Miscellaneous Swindles: double lift peek, restoring a cut, top change, locaters, confederates
- The Greatest Swindles
- Dice: loads, caps, shaved dice, beveled dice, mis-spotted dice, magnets
- Detecting Fake Dice
- Crooked Dice Handling: 3 controls, blanket roll, switching
- Find the Lady (three card Monte)
- The Three Shell game
- The Endless Belt (this is the chain loop swindle)
- Elusive Aces: a brief discussion of mis-indexed gaff cards, for use in the three card Monte or other card-based scams
- Roulette
- Safe Bets: several mathematical and proposition type wagers
- The Odds
- Dice (odds)
- Bingo (odds)
- Blackjack (odds)
- Poker (odds)
- Postscript
word count: 23254 which is equivalent to 93 standard pages of text