Witness the mystical Witch Hand by Kenton Knepper! I cast a spell, and you’ll ALWAYS guess which hand holds the silver pentagram. Unbreakable until I reveal the secret! (Instant Download)
Product information
Witch Hand by Kenton Knepper (Instant Download)
Step into the world of mystery and intrigue with Witch Hand, a captivating mentalism effect by Kenton Knepper. This instant download product offers an unparalleled experience that will leave your audience spellbound.
How It Works
At its core, Witch Hand revolves around a classic “Guess Which Hand It’s In” scenario, but with a magical twist. Once the spell is cast, your participant will always know which of your hands holds the silver pentagram. The mystery deepens as they cannot explain their newfound knowledge—they just know.
Key Features
- Test Conditions: Despite increasing challenges, the participant’s accuracy remains unshaken as long as the spell is intact.
- Spell Break: The moment the spell is broken, the participant’s ability vanishes, leading to consistent incorrect guesses.
- Final Surprise: Optional but highly recommended, this additional moment provides a stunning conclusion to your performance.
- Minimal Props: While props are required, everyday items like copper/silver coins can be used for a similar effect.
Why Choose Witch Hand?
Perfect for both seasoned magicians and beginners, Witch Hand offers a unique blend of mystery, audience interaction, and theatrical flair. The instant download ensures you can start performing this mesmerizing trick right away.
Witch Hand by Kenton Knepper ( Instant Download )
“Witch Hand” is essentially a “Guess Which Hand It’s In” plot but with a spell being cast on the participant.
As long as the spell is cast, the participant can always correctly guess which of the performer’s hand has a silver pentagram in it.
Test conditions and challenges continue to mount, but while under the spell, the participant always knows. They don’t know how they know either…but they know, somehow.
That is, they always know until the spell is broken – in which case they are no longer able to correctly guess. They will continue to miss and guess incorrectly each time once the spell is broken.
There is a final surprise moment with a message too, if you so wish. You don’t need to do this last bit, but it is a great time to add a final kick.
Props are required but you could use a copper/silver coin or any copper/silver type item for a similar effect.