“Uncover the secrets of card magic with ‘Travel Notes’ by Renzo Grosso! Explore mathematical principles behind mind-bending shuffles and moves. Amaze with seemingly random yet skillfully calculated card arrangements. Perfect your close-up performances today!”
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Travel Notes: Moves, Shuffles, and Math by Renzo Grosso
Discover the fascinating world of remote mentalism with Renzo Grosso’s Travel Notes: Moves, Shuffles, and Math. This publication delves into the mathematical principles behind seemingly random card shuffles and moves, enabling you to perform astonishing feats of mentalism. Whether you’re blindfolded, in another room, or even on the phone, these techniques will leave your audience in awe.
Explore a variety of well-known moves, including the Cato move by Bob Hummer, which, when combined with Faro and Anti-Faro shuffles, can position a chosen card perfectly while maintaining the illusion of randomness. Renzo Grosso provides detailed explanations of these techniques, allowing you to adapt and modify them to suit different scenarios and audiences.
Inside, you’ll find 9 unique exercises that can be used as standalone effects. Each exercise is meticulously described, focusing on the essential technical points without unnecessary commentary. Eight of these exercises use 8 cards (4 black and 4 red) to achieve various outcomes, such as alternating colors or revealing specific cards. The final exercise, using 12 cards, allows you to reveal a chosen or displayed card with precision.
Additionally, Renzo Grosso shares 5 captivating stories that he uses in his close-up performances, both in person and over the phone. These stories bring the techniques to life, making them even more engaging for your audience:
- FIND THE QUEEN
- REALITY AND FANTASY
- THE 4 ELEMENTS
- HUNTING THE THIEF
- THE MAGIC 5
1st edition 2022, PDF 33 pages.
Word count: 7107, equivalent to 28 standard pages of text
The effects of “remote” mentalism (with the performer blindfolded, in another room, or, even, on the phone, with only the audio connection) generally use mathematical principles. Often, with a little pack of cards (or billets) real miracles can be performed: if the cards are to be shuffled by the spectator, it is necessary that the shuffle appears as random as possible, even if it must necessarily be a mathematical one.
With this publication I have addressed some well-known moves, used in different ways, alone or in conjunction with other shuffles or other principles; once the principle is known, it is possible, if necessary, to modify it: the Cato move, by Bob Hummer, is absolutely fundamental; combined with Faro and Anti-Faro shuffles, or others, it is able to position the chosen card well and, at the same time, to appear complicated enough to seem random.
Out of habit, I always try to fully understand the principle, the “rule” to verify the possibility of modifying the situation (counts, numbers of selected cards, and other choices) in order to modify it to adapt it to the situation or, more simply, immediately repeat the effect with different “parameters”, so that the spectator and the public cannot identify the principle.
You will therefore find 9 exercises, all different, that you can use, as they are, as effects; the essential technical points are described, without story or comment or setting: 8 of these examples (all different) are made with 8 cards (4 black and 4 red) allow to obtain as many endings, placing the cards with alternating colors, or revealing cards details (the 7 reds, for example) or to “play hide and seek”; the last, with 12 cards, allows you to reveal a chosen or displayed card.
Below, you will find the same mechanisms, each applied to a story I made specifically for that effect: I normally use them in my close-up performances, both in person and on the phone:
- FIND THE QUEEN
- REALITY AND FANTASY
- THE 4 ELEMENTS
- HUNTING THE THIEF
- THE MAGIC 5
1st edition 2022, PDF 33 pages.
word count: 7107 which is equivalent to 28 standard pages of text