Behold! “The Twelve Card Problem” by Scott Baird! Amaze your audience with mind-bending mental magic using any deck. Reveal their chosen cards with just one question! Download now!
Product information
Master Mental Magic with The Twelve Card Problem by Scott Baird
Discover the secrets to powerful mental magic using a borrowed deck of cards with The Twelve Card Problem: and Similar Mentally-Selected Card Divinations. Crafted by Scott Baird, the mastermind behind The Hermit magic magazine, this eBook is a treasure trove of impromptu card tricks that require no sleight of hand skills. Perfect for any magician looking to amaze their audience with minimal preparation.
What’s Inside?
- Step-by-step guides to divine audience selections with just a single question.
- Ten unique handlings, methods, and variations to keep your performances fresh and exciting.
- Includes the fan-favorite variation, “Three Hours or Less”, hailed as one of the best adaptations of the original “Three Hours” routine.
Inspired by Simon Aronson and Ramon Riobóo’s Mnemonica and Michal Kociolek’s More Plots and Methods, this eBook is a must-have for both mentalists and card magicians alike.
Why You Need This eBook
Whether you’re a seasoned performer or a hobbyist, The Twelve Card Problem offers something for everyone. With 45 pages packed with innovative tricks, it’s an essential addition to your magic collection. Download your copy today and start impressing your audience with mind-blowing mental magic!
45 Pages | eBook
Powerful mental magic you can perform with a borrowed deck of cards.
The Twelve Card Problem: and Similar Mentally-Selected Card Divinations is an amazing eBook written by Scott Baird (creator of The Hermit magic magazine). It is filled with mental magic with playing cards that is mostly impromptu and can be done with any deck of cards. No expert sleight of hand skills required.
The core idea is that a deck of playing cards is fairly shuffled. You then have a few members of the audience select any 12 cards at random without showing you. Typically, three people will select four cards each.
From their pile, each audience member thinks of one card. The cards are then gathered and shuffled again.
With just one question, you’re able to divine every selection.
And that’s just one of ten different handlings, methods, and variations for this concept featured in The Twelve Card Problem.
This special project was inspired by “Three Hours”, a routine from Mnemonica by Simon Aronson and Ramon Riobóo, as well as a problem posed by Michal Kociolek in More Plots and Methods.
There is something for every type of magician, including “Three Hours or Less”, which is one of the best variations of “Three Hours” ever made.
If you perform mentalism or just want to add some mental magic to your card magic set, you must download a copy of The Twelve Card Problem today.
45 Pages | eBook