Witness magic unlike any other! Devin Knight’s ‘Novel Effects with a Gumball Machine’ unveils poker & card trick secrets using a gumball bank. Amaze your audience! Digital download only.
Product information
Novel Effects with a Gumball Machine by Devin Knight
Discover one of the most innovative and entertaining ways to perform both mental and card effects with Devin Knight’s Gumball Machine routine. This clever method transforms a simple gumball machine bank, available at toy stores for $10 to $20, into a powerful magic tool that will leave your audience in awe.
What You’ll Learn
The gumball machine is gimmicked in just a few minutes, allowing you to perform baffling poker demonstrations and card effects that seem impossible. Here’s how it works:
- Gumballs are marked with card values from A to K using a fine-tip Sharpie.
- Sleight-of-hand techniques are used to make the hole cards appear from the machine.
- Spectators freely choose the hands to play, making the magic seem even more incredible.
Effect #1: Impossible Poker Demonstration
In this routine, a spectator shuffles the cards, and either the magician or the spectator deals out three poker hands face down. The spectator is given a free choice of any hand to play. They discard any unwanted cards, and instead of drawing from the deck, they insert a quarter into the gumball machine. The gumball that comes out becomes their hole card, perfectly completing their hand!
This effect can be repeated immediately, with the spectator once again choosing a hand and receiving the exact card they need from the gumball machine. The magician never touches the gumball machine during the trick, and the selection of the hand is a totally free choice with no forces of any kind.
Two Killer Endings for a Climax
The routine offers two incredible endings to leave your audience speechless:
- Ending 1: The spectator shuffles the cards and selects a card in a fair manner. The gumballs reveal the exact card they selected, even though the magician never touches the deck.
- Ending 2: A sealed JACKPOT envelope is given to the spectator before the poker deal. The card they select matches the card in the envelope, proving the magic was real the entire time.
Why You’ll Love It
This routine is perfect for magicians looking to add a unique and interactive effect to their repertoire. It’s easy to set up, uses everyday objects, and delivers mind-blowing results every time. Plus, it’s versatile enough to be performed in various settings, from casual gatherings to formal shows.
PLEASE NOTE: This item is a digital download. The gimmick is not included.
This is one of the most novel ways ever devised for doing both mental and card effects. Devin Knight shows you how to buy a gumball machine bank and gimmick it in a few minutes to allow for some of the most baffling poker demonstrations and card effects ever devised. These are regular gumball banks that sell in toy stores for around $10 to $20.
Gumballs are marked with card values from A to K using a fine-tip Sharpie. Once this is done, you have everything you need to create miracles.
Sleights appear impossible as the hole cards come from the machine, and the hands to play are freely chosen by the spectators.
Effect #1: IMPOSSIBLE POKER DEMONSTRATION
A spectator shuffles cards. Either the magician or the spectator deals out 3 poker hands face down. Spectator is given a free choice of any hand (NO FORCE OF ANY KIND). He then turns the hand over and is asked to play by discarding any card (as he would in draw poker). Magician states that instead of the deck, the person will put a quarter in the gumball machine, and the value on the gumball will be his HOLE CARD.
He asks the spectator what would be the best card he could get. Say the spectator says “four”. He puts a quarter in the machine and turns it, and out comes a gumball with a 4 on it, giving him the winning hand he needs!
IMMEDIATELY you gather the cards and deal 3 more poker hands. The person is AGAIN given a free choice of any hand to play, discards what he doesn’t want, and once again inserts a quarter into the gumball machine.
Yes, the value on the gumball that comes out is what he needs the most to have the best winning hand possible! Magician never touches the gumball machine during the trick, and the selection of what hand to play is a totally FREE choice with NO FORCES of any kind.
TWO KILLER ENDINGS ARE POSSIBLE FOR A CLIMAX
1 – Spectator gathers up the cards and shuffles them. The magician NEVER TOUCHES the cards at any time. The person selects a card (no force of any kind) while the deck is in their hand. He then cuts and loses the card in the deck. Magician asks the person the total of the values on the two gumballs that came out at random. Say they total 12. The person counts down 12 cards and there is the very card he selected!
Remember the magician never touches the deck, and the person really shuffles the deck, yet the gumballs locate the card they freely selected. This routine will fool seasoned magicians.
2 – The 2nd possible ending. A sealed JACKPOT envelope is given to the person to hold BEFORE the poker deal effect. The cards are gathered up, and the person is asked to select a card in a fair manner based on the values of the gumballs. They are given a FREE choice in how the card is selected. You point out that if they do things differently a different card will turn up.
Magician NEVER touches the cards. The spectator turns over the card he selected and it matches the card in the envelope. He removes the card, not you. No switches, no extra cards in the deck. Once again this will fry seasoned magicians.
Many other effects are explained using only cards and gumballs. A person names a two-digit number and inserts two quarters into the machine. Two gumballs come o
PLEASE NOTE: This item is a digital download ,Gimmick not included