
Magic Video - The Catch All Principle by Nick Conticello
Description & Effect
Dive into the ingenious world of Nick Conticello's 'The Catch-All Principle,' a revolutionary digital download that redefines impromptu card magic. This isn't just another card trick; it's a profound, novel principle that equips you with the ability to achieve seemingly impossible feats, making you a true master of misdirection and covert placement. Designed for magicians who crave powerful effects with minimal setup, this principle allows you to effortlessly control a selected card, even when the deck is beyond your direct manipulation.
Mastering Covert Card Placement
At its core, 'The Catch-All Principle' grants you the secret to covertly positioning a freely selected card at a predetermined spot within the deck. What sets this principle apart, and makes it truly novel, is its ability to withstand spectator cuts at crucial moments. Imagine a volunteer freely cutting the deck, believing they're thoroughly mixing it, only for their chosen card to miraculously appear at the exact position you intended. This fundamental strength creates an undeniable sense of impossibility, leaving audiences utterly baffled and convinced you possess supernatural abilities. It's a significant leap forward in card control, leveraging spectator interaction to enhance the magic, not detract from it.
Unleash Powerful Routines
While the principle itself is a treasure, Nick Conticello also guides you through two incredible routines that demonstrate its full potential. You'll learn 'A Magical Aptitude Test,' a captivating 'Do-As-I-Do' effect cleverly disguised as an evaluation of a volunteer's magical prowess. But perhaps the most compelling application is 'SODACAAN,' Conticello's groundbreaking take on the 'Any Card At Any Number' effect. Here's what audiences will witness: a spectator shuffles a borrowed deck, performs cuts, thinks of a number, and even notes a card at a derived position, then buries it back in the deck. Despite knowing neither the card nor the number, you, the performer, subtly intervene. The spectator then counts to their thought-of number, and to their astonishment, discovers their very own thought-of card.
Why Choose The Catch-All Principle?
This digital download is a must-have for serious card magicians for several compelling reasons. It's incredibly versatile, suitable for close-up, platform, or even stage performances. You can use ANY shuffled, borrowed, or incomplete deck – no special gimmicks or setup required. There's absolutely no pre-show work, no preliminary effects, no confederates, and no 'work in the cards.' Perhaps most importantly for many, it requires NO sleights, making it accessible while delivering jaw-dropping results. This is raw, powerful magic that relies on clever principles, not dexterity. Secure your copy today and revolutionize your approach to card magic.
Original Specs
Nick Conticello – The Catch All Principle
The Catch-All Principle allows you to covertly position a free selection at a predetermined position in the deck. It does this with the help of two key cards. The real strength and novelty of this principle is that at crucial moments the spectator is free to cut the deck, which makes it seem impossible that the selection will end up at a predetermined position – but it does.
Perhaps the best use of this principle is for ACAAN type effects as Nick Conticello himself demonstrates in his SODACAAN effect (see below). With the Catch-all technique it is possible to place an unknown selection at an unknown but predetermined position from the top of the pack. This is a significant step forward in impromptu ACAAN theory. I am curious to see where others may take this idea.
Besides a detailed explanation of the principle itself you will learn two routines that use the catch-all principle.
A MAGICAL APTITUDE TEST
A one deck Do-As-I-Do effect, disguised as a test of a volunteer's aptitude for card magic.
SODACAAN
A spectator shuffles a borrowed deck, the performer cuts it and the spectator cuts it. The spectator thinks of a number in the twenties, and writes it on a sheet of paper if he likes. He adds the digits of his number and notes the card at the total, then buries the card in the deck himself. The performer points out that he knows neither the card nor the number, but he will attempt to move the thought-of card to the thought-of number. The performer runs through the deck quickly and moves a group of cards from the center to the bottom of the deck. The spectator takes the cards, announces the number he thought of at the start, and counts to the card at that position. Amazingly, that card proves to be the very card he thought of.
Features:
-
Suitable for close-up, platform, or stage.
-
ANY shuffled, borrowed, incomplete deck.
-
NO pre-show work or preparation.
-
NO preliminary effects.
-
NO confederates.
-
NO work in the cards.
-
NO sleights.
-
NO Littlecount!
1st edition 2015, 12 pages.
word count: 4728 which is equivalent to 18 standard pages of text
PLEASE NOTE: This item is a digital download ,Gimmick not included













