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Ebook|Mentalism & Hypnosis - Stone Cold Mental 2 by Jeff Stone (Digital Download)
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Ebook|Mentalism & Hypnosis - Stone Cold Mental 2 by Jeff Stone (Digital Download)

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Description & Effect

Unleash Next-Level Mentalism with Stone Cold Mental 2

Prepare to revolutionize your mentalism with 'Stone Cold Mental 2,' the highly anticipated sequel from master mentalist Jeff Stone. Building on the groundbreaking principles of the original, this digital download is your essential guide to transforming mundane performances into truly unforgettable, mind-bending experiences. Forget boring; it's time to be stone cold mental!

Jeff Stone invites you on an immersive journey through 10 extraordinary effects, meticulously crafted across five captivating categories: ESP, tarot, words, spirits, and luck. Each routine is designed not just to baffle, but to deeply engage your audience, ensuring every moment is filled with wonder and impossibility. Beyond the core routines, you'll gain access to three astonishing bonus ideas, including a powerful effect tailored for magicians, a fresh and innovative approach to the often-overlooked PATEO force, and Jeff's unique, compelling presentation for Max Maven's iconic 'B'Wave'. This comprehensive collection promises to elevate your repertoire and leave spectators speechless.

Interactive Learning & Exclusive Tools

Your learning experience with 'Stone Cold Mental 2' extends far beyond the pages of the ebook. Throughout the book, you'll discover 20 discreet QR codes, each linking directly to invaluable video footage that clarifies complex moves and subtleties. But that's not all – these codes also grant you entry to a secret website brimming with exclusive goodies, additional downloads, and exciting surprises that further enhance your mentalism journey. As a special bonus, you'll also receive access to custom web applications. These powerful tools allow you to effortlessly generate your own personalized Binary Sorting (often known as 'Magic Age') cards, featuring custom words of your choosing, opening up endless possibilities for unique routines.

Dive Into Unforgettable Effects

'Stone Cold Mental 2' arms you with a diverse arsenal of effects, each capable of creating profound impact. Imagine 'Foxy Spirits,' where a spectator's chosen question mysteriously receives a burned answer from the spirit world. Or perhaps 'Demon-stration,' where a freely selected tarot card is revealed in a flash of fire, accompanied by the summoning of a predicted demon's name. Engage two helpers in 'Poker Bill,' where despite making all the choices, you perfectly predict their cash division. Witness the impossible with 'Bliss Abyss,' a routine where two spectators not only choose identical red aces from a blue-backed deck but also discover they're the only faced cards among blanks – all fully examinable! Then there's 'Wordlet,' a true brain-buster where you divine a genuinely thought-of Wordle word, with nothing written down or spoken. From the intimate journey of 'Existential Tarot' to the astonishing predictions of 'Extra Sensory Permutations,' this ebook provides everything you need to captivate any audience, leaving them with an experience they'll never forget.


Original Specs

The long-awaited sequel to Jeff Stone's Stone Cold Mental has arrived.

Join Jeff for part two of his journey to help you make your mentalism less boring. Why be boring, when you can be stone cold mental!

Stone Cold Mental 2 features 10 amazing effects across five different categories—ESP, tarot, words, spirits, and luck. Additionally, you'll get three amazing bonus ideas, including an effect designed for magicians, a brand-new approach to the criminally-overlooked PATEO force and Jeff's presentation for Max Maven's iconic effect "B'Wave."

Throughout the book, you'll find 20 QR codes with links to video footage, a secret website full of all kinds of goodies and downloads, and tons of other surprises.

You'll also get access to custom web apps that allow you to generate your own Binary Sorting (i.e., "Magic Age") cards with your own custom words.

Effects included in Stone Cold Mental (Volume 2)
Foxy Spirits
The spectator chooses one of many questions written on a piece of paper and places it into a small box. Upon summoning the spirit, the box is opened to reveal an answer to the question burned into paper.

The Houdini Code
In an attempt to contact Houdini in the spirit world, Bess Houdini finally receives the code he left behind. During this journey beyond the grave, we see a small manifestation of Bess Houdini's ghost.

Demon-stration
The spectator freely selects a major arcana tarot card, which is revealed in a brilliant flash of fire. Oh, and by the way, a demon is summoned by name... a predicted name.

Existential Tarot
A real intimate journey with your participant that takes them on a journey from their past to their future. A future which, of course, you've predicted.

Poker Bill
A fun game between two helpers where one person gets to divide a bunch of cash between them. Even though they make 100% of the choices, you're still able to perfectly predict how much each person ends up with.

Bliss Abyss
Two spectators each take half of the deck and exchange cards without looking at them. Upon examining the two halves of the deck, it is found that both spectators each chose a red ace. Further it is revealed that they both chose the only red-backed cards in the blue-backed deck. Finally, it is also revealed that the two red-backed aces are indeed the only two cards with faces in the entire deck. The rest of the cards (i.e., the blue backers) are all blank faces. Everything can be examined.

Plagiarism
The mentalist displays a small stack of notecards with a variety of words written on them. They're shuffled, yet the you're still able to predict the order they'll end up in.

Wordlet
This brain-buster will blow everyone's mind as you divine a thought of "Wordle" word. Truly just a thought. The spectator writes nothing down and tells no one.

Extra Sensory Pyramid
While discussing all things mystical, the spectator thinks of any ESP symbol. As you attempt to harness the mystical power of the pyramid, a small marble pyramid is placed on the table, and several ESP cards are placed beneath it into a pyramid shape. The spectator feels the power and finds all five ESP cards that match their thought-of shape.

Extra Sensory Permutations
This is one you use when trying to connect with your audience for real. You not only predict which three ESP cards the spectator will choose, but also the specific order they will place them on the table.

Customer Reviews

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C

Chloe Mitchell

December 13, 2025
Worked flawlessly.
J

Joshua Barker

December 10, 2025
Perfect classroom demo.