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Ebook|Mentalism & Hypnosis - Ideogimana by Perna
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Ebook|Mentalism & Hypnosis - Ideogimana by Perna

Description & Effect

Unleash the Power of Hypnotic Illusion with 'Ideogimana'

Step into the captivating world of mentalism and pseudo-hypnosis with Perna's revolutionary ebook, 'Ideogimana.' This digital download unveils, for the very first time, Perna's meticulously crafted two-phase amnesia card effect, a masterpiece designed to leave audiences utterly spellbound. Forget convoluted setups or reliance on stooges; 'Ideogimana' empowers you to create genuinely baffling experiences where the magic unfolds directly before the spectators' eyes, with the participant's reactions driving the illusion. This isn't just a trick; it's a profound exploration of perception, memory, and the power of suggestion, making it an ideal entry point for anyone intrigued by the art of hypnosis and its application in card magic.

Phase One: The Vanishing Memory Card

Imagine presenting a deck of cards, introducing the concept of hypnosis to your audience. A participant freely names any card aloud, for instance, the Jack of Clubs. You then take this very card and place it face down. What follows is a mesmerizing, pseudo-hypnotic induction. You suggest to the participant that, upon picking up their chosen card, they will see nothing but a blank, white surface—as if their card has completely vanished. The participant is then 'awoken,' and their genuine reaction as they encounter the blank card convinces the entire audience that, indeed, under your apparent hypnotic influence, the card has dematerialized. The illusion deepens as you guide them into a second 'sleep' state, suggesting the card's return. Upon re-awakening, they find their named card perfectly restored, a testament to your command over their perception.

Phase Two: The Forgotten Revelation

The journey into the mind continues with an equally astounding second phase. Here, the participant merely thinks of another card, hidden somewhere within the deck. With the audience as witnesses, you announce your intention to remove their thought-of card. Crucially, as you perform this impossible feat, you suggest to the participant that they will have no memory of the event occurring. The magic happens right before everyone's eyes, yet the participant remains blissfully unaware, utterly unable to recall your actions. This powerful display underscores the profound psychological impact of 'Ideogimana,' creating an indelible impression on your audience while leaving the participant in a state of genuine wonder and confusion.

Why 'Ideogimana' Stands Apart

Perna's 'Ideogimana' stands out because it doesn't rely on cheap tricks, instant stooging, or clever wordplay to manipulate the participant. The audience is privy to the entire process, witnessing the participant's authentic reactions and the impossible occurrences unfold in real-time. This creates a far more believable and impactful experience, elevating your performance beyond mere sleight of hand to the realm of true mental enchantment. As a digital download, this comprehensive ebook provides all the detailed instructions and insights you need to master these incredible effects and begin your journey into the fascinating nexus of mentalism and hypnosis.

What You'll Receive

Upon purchase, you'll gain instant access to 'Ideogimana'—a full-length ebook detailing every nuance, subtlety, and presentation tip required to perform Perna's two-phase amnesia and forgotten revelation effects with confidence and maximum impact. Dive deep into the methodology, psychology, and performance aspects that make these routines truly unforgettable.


Original Specs

In this project, Perna explains his work on hypnotic card material by releasing for the first time his two-phase amnesia card effect.

Imagine that the performer presents a deck of cards to convey the idea of hypnosis to their audience. The performer then asks for help from a participant. The performer asks the participant to name a card out loud (let’s say it is the Jack of Clubs).

The performer then takes the named card and puts it face down on the table. The participant is then put through a (pseudo) hypnotic induction. The performer explains that, in a moment, the participant will pick up and look at the card but will see nothing but white, as if their card has vanished in front of their eyes. The participant is then ‘awoken’ and picks up the card. Based on the participant’s reaction, the audience will believe that the card has, indeed, vanished in front eyes of the participant who is (apparently) under hypnosis.

The participant is then put into another (apparent) sleep state. The performer suggests to them that the card is going to come back into view for them to see. They are ‘awoken’ 0nce again and pick up the card once more. As they look at it, they see that the named card is not blank anymore.

In the second phase, the participant thinks of another card somewhere in the middle of the deck and the performer explains that they are about to take out the participant’s thought of card and the participant will not remember whilst they are explaining what is about to happen, the performer does just that with onlookers to witness it happen. Yet, the participant doesn’t remember it happening.

There is no instant stooging or wordplay here to make the participant play along. The audience actually sees what is happening throughout the effect.

This is a great introduction for anyone who wants to start learning hypnosis!

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