Shop /Ebook/Ebook - Travel Notes: moves, shuffles and math by Renzo Grosso
Ebook - Travel Notes: moves, shuffles and math by Renzo Grosso
SAVE 83%
Instant Download
4.3(2 reviews)

Ebook - Travel Notes: moves, shuffles and math by Renzo Grosso

$2.00$12.00
Share:

Description & Effect

Unlocking the Secrets of 'Remote' Mentalism

Delve into the intriguing world of 'remote' mentalism with 'Travel Notes: moves, shuffles and math' by Renzo Grosso. This essential digital download reveals the mathematical principles behind effects performed while blindfolded, in another room, or even over the phone with only an audio connection. Discover how a small pack of cards or billets can become tools for creating genuine miracles, especially when spectators believe they're shuffling randomly.

Mastering Deceptive Shuffles and Principles

This publication meticulously addresses well-known card moves, exploring their diverse applications—alone or in conjunction with other shuffles and principles. The fundamental Cato move by Bob Hummer is central, demonstrating its power when combined with Faro and Anti-Faro shuffles to precisely position chosen cards while maintaining an illusion of complexity and randomness. Renzo Grosso emphasizes understanding the 'rule' behind each principle, empowering you to modify counts, selected card numbers, and other parameters to perfectly adapt effects to any situation, preventing audiences from identifying the method.

Ready-to-Perform Routines and Adaptable Exercises

Inside, you'll find 9 distinct exercises, each a complete effect ready for immediate use. The essential technical points are clearly described, devoid of unnecessary stories or comments. Eight of these examples, all unique, utilize 8 cards (4 black, 4 red) to achieve various surprising endings, from alternating color placements to revealing specific card details or engaging in 'hide and seek' scenarios. The final exercise, using 12 cards, focuses on revealing a chosen or displayed card. Furthermore, Renzo Grosso shares 5 specific stories he developed for these mechanisms, which he personally uses in his close-up performances, both live and over the phone: 'FIND THE QUEEN', 'REALITY AND FANTASY', 'THE 4 ELEMENTS', 'HUNTING THE THIEF', and 'THE MAGIC 5'. This ebook is a comprehensive guide for any mentalist or magician looking to elevate their remote performances and baffle audiences with clever, adaptable card magic.


Original Specs

The effects of "remote" mentalism (with the performer blindfolded, in another room, or, even, on the phone, with only the audio connection) generally use mathematical principles. Often, with a little pack of cards (or billets) real miracles can be performed: if the cards are to be shuffled by the spectator, it is necessary that the shuffle appears as random as possible, even if it must necessarily be a mathematical one.

With this publication I have addressed some well-known moves, used in different ways, alone or in conjunction with other shuffles or other principles; once the principle is known, it is possible, if necessary, to modify it: the Cato move, by Bob Hummer, is absolutely fundamental; combined with Faro and Anti-Faro shuffles, or others, it is able to position the chosen card well and, at the same time, to appear complicated enough to seem random.

Out of habit, I always try to fully understand the principle, the "rule" to verify the possibility of modifying the situation (counts, numbers of selected cards, and other choices) in order to modify it to adapt it to the situation or, more simply, immediately repeat the effect with different "parameters", so that the spectator and the public cannot identify the principle.

You will therefore find 9 exercises, all different, that you can use, as they are, as effects; the essential technical points are described, without story or comment or setting: 8 of these examples (all different) are made with 8 cards (4 black and 4 red) allow to obtain as many endings, placing the cards with alternating colors, or revealing cards details (the 7 reds, for example) or to “play hide and seek”; the last, with 12 cards, allows you to reveal a chosen or displayed card.

Below, you will find the same mechanisms, each applied to a story I made specifically for that effect: I normally use them in my close-up performances, both in person and on the phone:

  • FIND THE QUEEN
  • REALITY AND FANTASY
  • THE 4 ELEMENTS
  • HUNTING THE THIEF
  • THE MAGIC 5

1st edition 2022, PDF 33 pages.
word count: 7107 which is equivalent to 28 standard pages of text

Customer Reviews

4.3
2 Reviews
5
0%
4
100%
3
0%
2
0%
1
0%
A

Angel Riley

January 22, 2026
Perfect for Zoom shows.
G

Gabriel Jenkins

December 26, 2025
Super clean and visual.