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Ebook - Novel Effects with a Gumball Machine by Devin Knight
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Ebook - Novel Effects with a Gumball Machine by Devin Knight

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Unleash Unforgettable Magic with a Gumball Machine

Step into a world where ordinary objects become extraordinary tools of illusion with Devin Knight's 'Novel Effects with a Gumball Machine.' This groundbreaking ebook unveils one of the most inventive and captivating methods ever devised for performing both mental and card effects. Imagine taking a simple gumball machine bank, readily available at any toy store for a modest price, and transforming it within minutes into a prop capable of delivering miracles. Devin Knight guides you through the process, teaching you how to prepare your gumballs with card values, setting the stage for genuinely baffling performances that will leave your audience stunned.

The Gumball Machine: Your Secret Weapon

The genius of this approach lies in its deceptive simplicity. Utilizing an everyday gumball machine, you'll learn a clever gimmick that allows for seemingly impossible feats. Spectators are invited to participate, making free choices without any forces, while the gumball machine itself appears to hold the key to their destiny. Picture a poker demonstration where the crucial 'hole cards' mysteriously emerge from the machine, perfectly aligning with a winning hand, despite the spectator's absolute freedom in choosing their hand and discards. The sleight-of-hand appears non-existent, making these effects truly astonishing and memorable.

Killer Endings and Beyond

This ebook doesn't stop at one incredible effect; it delves into multiple routines, including two 'killer endings' designed to elevate your performance to a climactic conclusion. In one scenario, a spectator shuffles and selects a card with no intervention from the magician. The sum of two randomly dispensed gumball values then reveals the exact position of their freely chosen card in the deck – an absolute mind-bender! Another powerful ending involves a pre-sealed 'JACKPOT' envelope, held by the spectator before the trick even begins. After a series of free choices related to gumball values, the spectator's selected card impossibly matches the prediction inside the envelope. Both endings are hands-off for the magician, guaranteeing maximum impact and fooling even the most experienced magic enthusiasts.

Why 'Novel Effects with a Gumball Machine' is a Must-Have

Beyond the detailed explanations of poker and card effects, Devin Knight explores numerous other applications using just cards and gumballs. This digital download provides a unique, cost-effective, and highly engaging way to present magic. It's perfect for magicians seeking fresh, audience-interactive material that breaks away from traditional methods. Prepare to amaze with effects where choices are genuinely free, outcomes are impossible, and the gumball machine becomes a conduit for pure magic. Please note: This is a digital download, and the gumball machine or physical gimmick supplies are not included.


Original Specs

 

This is one of the most novel ways ever devised for doing both mental and card effects. Devin Knight shows you how to buy a gumball machine bank and gimmick it in a few minutes to allow for some of the most baffling poker demonstrations and card effects ever devised. These are regular gumball banks that sell in toy stores for around $10 to $20.


Gumballs are marked with card values from A to K using a fine-tip Sharpie. Once this is done, you have everything you need to create miracles.


Sleights appear impossible as the hole cards come from the machine, and the hands to play are freely chosen by the spectators.


Effect #1: IMPOSSIBLE POKER DEMONSTRATION


A spectator shuffles cards. Either the magician or the spectator deals out 3 poker hands face down. Spectator is given a free choice of any hand (NO FORCE OF ANY KIND). He then turns the hand over and is asked to play by discarding any card (as he would in draw poker). Magician states that instead of the deck, the person will put a quarter in the gumball machine, and the value on the gumball will be his HOLE CARD.


He asks the spectator what would be the best card he could get. Say the spectator says "four". He puts a quarter in the machine and turns it, and out comes a gumball with a 4 on it, giving him the winning hand he needs!


IMMEDIATELY you gather the cards and deal 3 more poker hands. The person is AGAIN given a free choice of any hand to play, discards what he doesn't want, and once again inserts a quarter into the gumball machine.


Yes, the value on the gumball that comes out is what he needs the most to have the best winning hand possible! Magician never touches the gumball machine during the trick, and the selection of what hand to play is a totally FREE choice with NO FORCES of any kind.


TWO KILLER ENDINGS ARE POSSIBLE FOR A CLIMAX


1 – Spectator gathers up the cards and shuffles them. The magician NEVER TOUCHES the cards at any time. The person selects a card (no force of any kind) while the deck is in their hand. He then cuts and loses the card in the deck. Magician asks the person the total of the values on the two gumballs that came out at random. Say they total 12. The person counts down 12 cards and there is the very card he selected!


Remember the magician never touches the deck, and the person really shuffles the deck, yet the gumballs locate the card they freely selected. This routine will fool seasoned magicians.


2 – The 2nd possible ending. A sealed JACKPOT envelope is given to the person to hold BEFORE the poker deal effect. The cards are gathered up, and the person is asked to select a card in a fair manner based on the values of the gumballs. They are given a FREE choice in how the card is selected. You point out that if they do things differently a different card will turn up.


Magician NEVER touches the cards. The spectator turns over the card he selected and it matches the card in the envelope. He removes the card, not you. No switches, no extra cards in the deck. Once again this will fry seasoned magicians.


Many other effects are explained using only cards and gumballs. A person names a two-digit number and inserts two quarters into the machine. Two gumballs come o

PLEASE NOTE: This item is a digital download ,Gimmick not included

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