
Ebook - J.K. Hartman - Card Dupery (Digital Download)
Description & Effect
Unlock the Secrets of Card Dupery
Step into the extraordinary world of J.K. Hartman, where your deck of cards will transcend ordinary limits. 'Card Dupery' is the culmination of seven years of masterful creation, presenting a monumental collection that builds upon Hartman's celebrated legacy, including works like 'Card Craft' and 'Trickery Treats'. This digital download isn't just an ebook; it's an immersive journey into the art of card manipulation, offering unparalleled insights for the dedicated card magician.
What's Inside This Masterpiece?
Spanning over 400 meticulously crafted pages, 'Card Dupery' unveils more than ninety ingenious tricks, captivating routines, and sophisticated sleights. Each effect is a testament to Hartman's renowned touch – a blend of astonishing impact achieved through elegantly direct methods and extraordinary cunning. Accompanied by over 600 crystal-clear illustrations from the acclaimed J.K. Schmidt, every technique is fully explained, ensuring clarity and precision for magicians within the intermediate skill range. You'll learn effects that baffle and delight, from impossible separations of cards to astonishing mental revelations.
Inspire Your Own Card Creations
Beyond teaching you incredible effects, 'Card Dupery' is designed to ignite your creative spark. The foundational ideas and versatile sleights embedded within these pages possess a utility that will empower you to conceptualize and develop your own unique card magic. Discover methods for subtle misdirection, clever setups, and deceptive presentations that will not only enhance your current performances but also open doors to entirely new magical possibilities. This isn't merely a book of tricks; it's a comprehensive guide to thinking like a master card conjurer.
A Legacy of Deception and Wonder
J.K. Hartman's contributions to card magic are legendary, and 'Card Dupery' stands as a significant addition to his storied bibliography. It embodies the deep thought and high entertainment that define his work, carefully packaged for instant digital access. Prepare to transform your approach to card magic and leave your audiences spellbound with the sophisticated artistry found within this definitive collection.
Original Specs
When Hartman meets your deck, first he will teach it to talk-then he will teach it to lie!
Seven years in the making! J. K. Hartman's newest collection of card magic-more than 90 tricks, routines and sleights-over 400 pages and 600 illustrations!
The published history of J. K. Hartman's card dupery began in 1969 and has continued unabated for thirty-eight years, producing along the way three large, significant, and widely respected works: Card Craft, After Craft and Trickery Treats. In the seven years since the appearance of the last Hartman tome, the creative mills have continued to turn, resulting in CARD DUPERY, a collection of more than ninety new card tricks, routines, and sleights. The well-known Hartman touch is ever-present in this new compilation of astonishing effects made possible by elegantly direct methods, extraordinary cunning, and moves within the skill range of the intermediate card-magician. What is more, the ideas and sleights embedded in these duperies have a utility that will inspire the reader toward fresh creations of his own. If this book feels heavy in the hand, it isn't just the paper; there is deep thought and high entertainment packed inside, all carefully and fully explained, with the aid of more than 600 drawings by one of magic's greatest illustrators, J. K. Schmidt.
In these pages you will have delivered to your hands such events as these-
鈥?Someone is asked to separate a mixed deck into black cards and reds, dealing the cards face up-but with his eyes closed. When he opens them, he sees what everyone else has been watching: the piles he has created are a random jumble of colors and he has utterly failed. Or has he? The performer reveals that he has assembled the cards from two decks-and his helper has somehow perfectly separated the cards by their different back patterns!
鈥?Two spectators are each asked to think of a card as the performer spreads through the deck. The cards are shuffled and held behind the performer铆s back. As he brings out one card at a time, one of the spectators silently spells the name of the card he thought of and slaps his hand down on the card dealt as the last letter of its name. When he turns it up, it is his mental selection! The cards are shuffled further and the second spectator pushes a cocktail sword anywhere into the deck, only to find it lodged exactly where his thought-of card lies!
鈥?Anyone shuffles the deck, cuts it in half and gives one half to the performer. Both of them look through their cards and think of one. The performer shows his selection to someone else to keep things fair. He then deals the top card of his packet face down onto the table, after which the spectator deals his top card face up. They continue to deal cards, the performer always preceding the spectator. When the spectator deals his thought-of card face up, he announces it. The other spectator names the performer铆s card and, when the top card of his dealt pile is turned up-this card having been dealt just before the spectator dealt his-it is the performer's!
鈥?The performer spreads through a face-up deck, showing it to be in completely random order. Then, without a suspicious move, he widely spreads the deck on the table, showing that the black cards have suddenly separated from the reds!
These effects are the scantest sampling of the wonders in CARD DUPERY to be discovered by you and enjoyed by your audiences.
Pages 400 - Hardbound with Dust Jacket













