
Ebook - Bill Cushman - Mirabill (Digital Download)
Description & Effect
Discover Bill Cushman's Mirabill: A 21st-Century Card Miracle
Step into the future of card magic with Bill Cushman's Mirabill, a brilliant evolution of Stuart James' renowned Miraskill. This ebook delivers an instant download of a routine so clean, so baffling, and so genuinely self-working, it will redefine what you thought was possible with a deck of cards. Designed for the modern performer, Mirabill strips away any complexities, leaving you with pure, unadulterated astonishment.
The Impossible Prediction Unfolds in Their Hands
Imagine this: you make a clear prediction. A spectator shuffles a small packet of cards (twos through nines from any standard deck). They then choose to be either 'red' or 'black.' With you standing across the room, never once touching the cards, your spectator deals them out according to simple rules. Red pairs go to you, black pairs to them, and mixed pairs are discarded. The suspense builds as they complete the process, counting the cards in each pile.
Unveiling The Unthinkable Accuracy
Finally, your guest reads your initial prediction. To their amazement, it's not only accurate in determining who 'won' the game, but it also specifies the exact card difference. The impact is immediate and profound. But the magic doesn't end there. You pen a second prediction. The cards are reassembled and shuffled again by your spectator, who can even switch their chosen color. A second round plays out, yielding another perfect, seemingly impossible prediction. This time, the revelation is designed to elicit not just awe, but a genuine smile and a feeling of delight, creating an unforgettable magical experience.
Truly Self-Working, Truly Impromptu
What makes Mirabill extraordinary is its genuine self-working nature. Forget palming, complex sleights, or the need for special gimmicks. Every 'little something' that might have complicated similar routines has been meticulously eliminated. Mirabill is ready to perform at a moment's notice with any borrowed deck, making it the ultimate impromptu miracle. The effect has been streamlined for maximum impact, playing faster and hitting harder than its classic predecessor. Furthermore, the ebook includes 'The Twist,' a compelling variation that pits two guests against each other in a unique competitive game, while maintaining Mirabill's core advantages and baffling outcome.
Original Specs
Bill Cushman - Mirabill ( Instant Download )
EFFECT:
This is Stuart James’ Miraskill, amped up for the 21st Century! Like
the original, you begin by making a prediction.
You explain to your guest that you will be playing a game and ask
whether they would like to be red or black. Let’s say they choose to be black.
The twos through nines from any deck are used. The guest shuffles
them thoroughly. You can be on the other side of the room during the process and need never come near the cards during the entire effect. Think about that for a moment.
The guest turns over the top two cards. If they are both black, they
place them in front of themselves. If they are both red, they place them in front of you. If there is one of each color, they are discarded.
The guest continues in this fashion and when done, counts up both his
and your cards and reads your prediction. It is completely accurate and
seemingly impossible, stating not only who will win but by exactly how many cards.
You write a second prediction. The guest reassembles the deck and
shuffles it again. He can choose to be the same color or switch.
The guest plays out another round. He counts the cards. He reads your
prediction. Not only is it accurate and even more impossible seeming, it makes him smile and feel good. What more can you ask for?
One of the magicdom’s greatest “self-working” effects has been
simplified to the point where it really is self-working! The “little somethings” that had to be done at two points in the original handling have been eliminated. There is no palming, no extra props, no sleights whatsoever and Mirabill is totally impromptu and can be done with any borrowed deck. The entire effect takes place in your guest’s hands and has been streamlined so it plays more quickly and with even more punch than the original!
In addition The Twist is taught, pitting two guests against one another
in a unique way that changes the appearance of the game while maintaining all of the advantages of Mirabill.













