Behold! Scott Baird’s ‘The Twelve Card Problem’ unveils astonishing mental magic with any deck. Divine chosen cards with uncanny ease! Perfect for mentalists & card magic aficionados. Download now!
Product information
Scott Baird – The Twelve Card Problem
Discover the art of mental magic with Scott Baird’s captivating eBook, The Twelve Card Problem: and Similar Mentally-Selected Card Divinations. This remarkable guide, crafted by the creator of The Hermit magic magazine, offers a treasure trove of impromptu mental magic tricks that can be performed with any borrowed deck of cards. No advanced sleight of hand skills are required, making it accessible to magicians of all levels.
What’s Inside?
- Impromptu Magic: Perform stunning card tricks with any deck, anytime, anywhere.
- Audience Interaction: Engage your audience with interactive card selections and mind-reading feats.
- Multiple Variations: Explore ten different handlings, methods, and variations of the core concept.
- Inspired by Legends: Drawing inspiration from Simon Aronson’s Mnemonica and Michal Kociolek’s More Plots and Methods, this eBook is a tribute to the greats of magic.
Why You Need This eBook
Whether you’re a seasoned mentalist or looking to add a touch of mental magic to your card magic repertoire, The Twelve Card Problem is an essential addition to your collection. With 45 pages of expertly crafted content, this eBook will elevate your performances and leave your audience in awe.
Download your copy today and start mastering the art of mental card magic!
Powerful mental magic you can perform with a borrowed deck of cards.
The Twelve Card Problem: and Similar Mentally-Selected Card Divinations is an amazing eBook written by Scott Baird (creator of The Hermit magic magazine). It is filled with mental magic with playing cards that is mostly impromptu and can be done with any deck of cards. No expert sleight of hand skills required.
The core idea is that a deck of playing cards is fairly shuffled. You then have a few members of the audience select any 12 cards at random without showing you. Typically, three people will select four cards each.
From their pile, each audience member thinks of one card. The cards are then gathered and shuffled again.
With just one question, you’re able to divine every selection.
And that’s just one of ten different handlings, methods, and variations for this concept featured in The Twelve Card Problem.
This special project was inspired by “Three Hours”, a routine from Mnemonica by Simon Aronson and Ramon Riobóo, as well as a problem posed by Michal Kociolek in More Plots and Methods.
There is something for every type of magician, including “Three Hours or Less”, which is one of the best variations of “Three Hours” ever made.
If you perform mentalism or just want to add some mental magic to your card magic set, you must download a copy of The Twelve Card Problem today.
45 Pages | eBook